14.13 Patch Preview

Patch 14.13!

Will chat about champions tomorrow.

PBE CHANGES ARE SUBJECT TO CHANGE

Credit to /u/FrankTheBoxMonster for PBE changes.

>>> Champion Buffs <<<

Gangplank

  • [E] Powder Keg slow adjusted 30/37.5/45/52.5/60% (+25% Critical Strike Chance) >>> 40/50/60/70/80% (+0% Critical Strike Chance)

Graves

  • [E-True Grit] Quickdraw Armor per True Grit increased 2/5/8/11/14 >>> 4/7/10/13/16

Lee Sin

  • HP per level increased 105 >>> 108

  • [W1] Safeguard base shield increased 50/100/150/200/250 >>> 70/115/160/205/250


Lissandra


Miss Fortune

  • Base AD increased 52 >>> 55

  • [W-P] Strut buffs:

    • Initial bonus Move Speed increased 25 after 5 seconds out-of-combat >>> 30/35/40/45/50 after 4 seconds out-of-combat
    • Bonus Move Speed increased to 55/65/75/85/95 after an additional 5 seconds out-of-combat (or use of [W] Active) >>> 60/70/80/90/100 after an additional 3 seconds out of combat (or use of [W] Active)

Orianna

  • Base AD increased 40 >>> 44

Pantheon (QoL)

  • [W] Shield Vault minimum damage against minions and monsters increased 50 >>> 60

Xayah

  • [E] Bladecaller buffS:
    • Base damage increased 50/60/70/80/90 >>> 55/65/75/85/95
    • Cooldown reduced 13/12/11/10/9 >>> 12/11/10/9/8 seconds

>>> Champion Nerfs <<<

"We're choosing to nerf several of the champions who buy Fated Ashes items, as we believe the items are in a reasonable spot.

We're also trying to be a bit more cautious with these changes as surrounding systems like Domination keystones are changing and we can't rule out changing Fated Ashes at a later stage"

Brand


Gragas

  • [P] Happy Hour max HP ratio reduced 6.5% >>> 5.5%

Karthusdearest


Kennen

  • Base HP reduced 611 >>> 580

Skarner


Taliyah


ZacZaun Amorphous Combatant

  • Base Armor increased 33 >>> 35

  • [P-Goo] Cell Division - Goo heal max HP ratio reduced 5/6/7/8% (based on [R] Let's Bounce!'s spell rank) >>> 4-8% (based on levels 1-18, linear)


>>> Champion Adjustments <<<

"Kalista Varus have been some of the stronger Pro champs for a while

At the same time, we expect Ezreal to enter the meta in a big way in 14.12 (already seeing play in 14.11) and we haven't seen him for a while

We are looking at some changes to Varus to make him a little less valuable in Pro while still retaining both of his builds in some capacity

Right now, Lethality is clearly the best build though and we're looking to make on-hit more competitive"

Kalista

  • Base AD reduced 61 >>> 59

  • [R] Fate's Call cooldown increased 150/120/90 >>> 160/140/120 seconds


Varus

  • Base AD reduced 60 >>> 57

  • Attack Speed per level reduced 4% >>> 3.5%

  • [P] Living Vengeance changes:

    • Bonus Attack Speed reduced 10/15/20% (based on levels 1/7/13) (+20% bonus Attack Speed) (increased to 40% (+40% bonus Attack Speed) on champion takedown) >>> 10% flat (increased to 40% flat on champion takedown)
    • Attack Speed gained from passive will ignore Attack Speed cap
    • Now grants (+10% bonus Attack Speed) AD and AP, increased to (+15% bonus Attack Speed) AD and AP on champion takedown
  • [W] Blighted Quiver adjustments:

    • [W-P] On-hit base damage increased 7/13/19/25/31 >>> 7/14/21/28/35
    • [W-Blight] Basic ability cooldown refund per stack of Blight increased 12% >>> 13%
    • [W-Q] Target's missing HP damage changed 6/8/10/12/14% (based on levels 1/4/7/10/13) >>> 6/8/10/12/14% (based on spell rank)

>>> System Adjustments <<<

Dark Harvest

"Domination Keystone Pass

This patch we're taking a swing at differentiating Electrocute and Dark Harvest, making Electrocute more of an early game focused rune and having Dark Harvest lean more into the stacking fantasy

Simultaneously, there is a stretch goal to have Dark Harvest be better for laning champions by bringing the cooldown down so it can stack more quickly

We're simultaneously changing several Dark Harvest users, so trying to be a bit more risk averse here"

  • Damage adjusted 20-80 (based on levels 1-18, linear) (+5 per Soul) (+10% bAD) (+5% AP) >>> 20 flat (+9 per Soul) (+10% bAD) (+5% AP)

  • Cooldown reduced 45 >>> 35 seconds


Electrocute

  • Base damage adjusted 30-220 >>> 50-190 (based on levels 1-18, linear)

  • Cooldown reduced 25-20 >>> 20 flat seconds


Opportunity

"Opportunity has become the default choice for many Pro ADC's particularly as the games are slower and they are more reliant on high impact, low frequency moments

We think the gap between Opportunity and other Lethality items could be reduced some, so we are nerfing the item for Ranged champions, while leaving melee intact"

  • Preparation Lethality reduced 5-10 (based on levels 7-17) >>> (5-10/3-6) (melee/ranged) (based on levels 7-17)

  • Extraction decaying bonus Move Speed increased 150 >>> 200


>>> Arena <<<

"Overall, Arena balance feels like it is in a good spot, props to the team for diligent followup here. How has the experience been with 16 bans?

Our main focus with this set of changes was to audit any Arena specific buffs and nerfs to target satisfaction of abilities that are baseline weaker in the mode due to less champions or map traversal value, like Taliyah R, Kassadin E, etc."

Arena Champion Buffs

  • Akali
  • Azir
  • Blitzcrank
  • Corki
  • Heimerdinger
  • Kai'Sa
  • Kassadin
  • Rek'Sai
  • Taliyah
  • Yone

Arena Champion Nerfs

  • Kayn
  • Kha'Zix
  • Pyke
  • Sylas

Arena Augment Buffs

  • Back to Basics

Arena Item Buffs

  • Demonic Embrace
  • Detonation Orb
  • Overlord's Bloodmail

Arena Item Nerfs

  • Hamstringer

Arena Champion Adjustments

  • Vi (making the spell have value at rank 1 again)